// Zombie Monster for KF Invasion gametype
class ZombieBloat_Base extends SRKFMonster;

#exec OBJ LOAD FILE=KF_EnemiesFinalSnd.uax

var BileJet BloatJet;
var bool bPlayBileSplash;
var bool bMovingPukeAttack;
var float RunAttackTimeout;

//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
//         eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------

defaultproperties
{
	DrawScale=1.075
	Prepivot=(Z=5.0)

	MeleeAnims(0)="BloatChop2"
	MeleeAnims(1)="BloatChop2"
	MeleeAnims(2)="BloatChop2"
	damageForce=70000
	bFatAss=True
	KFRagdollName="Bloat_Trip"
	PuntAnim="BloatPunt"
	HitSound(0)=Sound'KF_EnemiesFinalSnd.Bloat_Pain'
	AmmunitionClass=Class'KFMod.BZombieAmmo'
	ScoringValue=17
	IdleHeavyAnim="BloatIdle"
	IdleRifleAnim="BloatIdle"
	MeleeRange=30.0//55.000000

	MovementAnims(0)="WalkBloat"
	MovementAnims(1)="WalkBloat"
	WalkAnims(0)="WalkBloat"
	WalkAnims(1)="WalkBloat"
	WalkAnims(2)="WalkBloat"
	WalkAnims(3)="WalkBloat"
	IdleCrouchAnim="BloatIdle"
	IdleWeaponAnim="BloatIdle"
	IdleRestAnim="BloatIdle"
	//SoundRadius=2.5
	AmbientSoundScaling=8.0
	SoundVolume=200
	AmbientSound=Sound'KF_BaseBloat.Bloat_Idle1Loop'
	Mesh=SkeletalMesh'KF_Freaks_Trip.Bloat_Freak'
	Skins(0)=Combiner'KF_Specimens_Trip_T.bloat_cmb'
	AmbientGlow=0

	Mass=400.000000
	RotationRate=(Yaw=45000,Roll=0)

	ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge'
	ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge'
	ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge'
	ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge'

	MoanVoice=Sound'KF_EnemiesFinalSnd.Bloat_Talk'
	DeathSound(0)=Sound'KF_EnemiesFinalSnd.Bloat_Death'
	JumpSound=Sound'KF_EnemiesFinalSnd.Bloat_Jump'

	GroundSpeed=75.0//105.000000
	WaterSpeed=102.000000
	Health=525//800
	HealthMax=525
	PlayerCountHealthScale=0.25
	PlayerNumHeadHealthScale=0.0
	HeadHealth=25
	MeleeDamage=14
	JumpZ=320.000000

	bCannibal = false // No animation for him.
	MenuName="Bloat"

	CollisionRadius=26.000000
	CollisionHeight=44
	bCanDistanceAttackDoors=True
	Intelligence=BRAINS_Stupid
	bUseExtendedCollision=True
	ColOffset=(Z=60)//(Z=42)
	ColRadius=27
	ColHeight=22//40
	ZombieFlag=1

	SeveredHeadAttachScale=1.7
	SeveredLegAttachScale=1.3
	SeveredArmAttachScale=1.1
	MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Bloat_HitPlayer'
	BleedOutDuration=6.0
	HeadHeight=2.5
	HeadScale=1.5
	OnlineHeadshotOffset=(X=5,Y=0,Z=70)
	OnlineHeadshotScale=1.5
	MotionDetectorThreat=1.0
}